
Likewise when you set the "Geometry Variant" dial on the Body to 2 the geometry for each and every one of the 54 bones is picked up from the GeomSwapAlt02.obj file. However, when you set the "Geometry Variant" dial on the Body to 1 the geometry for each and every one of the 54 bones is picked up from the GeomSwapAlt01.obj file. Runtime\Textures\3DCheapskate\TEMPORARY\PlayingCards\English54,6x9,1024x1024.jpg Runtime\Libraries\character\3DCheapskate\TEMPORARY\Instantiation Via Geometry Swapping Test.cr2 Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\GeomSwapAlt02.obj Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\GeomSwapAlt01.obj Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\GeomSwapAlt-TORUS.obj Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\GeomSwapAlt-SIMPLEGRASS.obj

Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\GeomSwapAlt-MONKEY.obj Runtime\Geometries\3DCheapskate\TEMPORARY\GeometrySwapping\54PlayingCardsCoLocated.obj Here's a list of all the files in the zip: Simply unzip to whatever Poser runtime you want, start Poser, load the Instantiation Via Geometry Swapping Test.cr2 file and play. So I dug out my geometry-swapping bookshelf stuff and had a play. I was specifically thinking playing cards, casino chips, banknotes, and coins, but somebody asked if it was possible to swap the things for "little asteroids". I've recently been playing with abunch-of-things-thrown-in-the-air prop. I'd been toying with the idea of using geometry-swapping for bookshelf contents for a year or so without really getting anywhere,and I'd got bored with that and put it aside.
Poser 7 books how to#
The bit in B.L Render's "Secret's Of Figure Creation With Poser 5" (pp 109-113 in my copy) about how to implement geometry swapping ? Does anybody remember Anton Kiesel's Changing Fantasy suits from way back, Victoria 1/2 time ?
